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Ability Description
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Note
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Bonus Damage
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Increases the Matching Type Attack Bonus from 1.5x to 2.0x.
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Effect Expert
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Increases status-category moves' priority by 1.
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Move Expert
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Increases a move's power by 50% if the base power is below or equal to 50.
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Effective Healing
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Doubles effect of Healing items when used on this Monster.
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Competition
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Increases move base power by 40% if the enemy is of the same gender. Decreases move base power by 40% if the enemy is of the opposite gender. There is no effect if the enemy is genderless.
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Anger
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Increases power of moves by 40% when the Monster is Burned, Poisoned, Paralyzed or Bleeding.
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Berserk
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Increases the Monster's Attack and Special Attack by 50% while decreasing its Accuracy by 25%.
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Fighting Eager
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Increases the Monster's Attack Stat and Special Attack Stat by 1 stage whenever the Monster knocks out an enemy.
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Cautious
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Increases the Monster's Defense and Special Defense by 50% while decreasing its Accuracy by 25%.
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Observer
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Increases move base power by 35% if the Monster goes last during that round.
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Frost Body
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Increases the Monster's Defense and Special Defense stats by 100% when the Monster is Frozen.
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*Requires Ice Type
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Flame Body
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Increases the Monster's Attack and Special Attack stats by 50% when the Monster is Burned.
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*Requires Fire Type
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Slow Strong
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Decreases the Monster's speed stat by 30%, but increases the Monster's Attack and Special Attack stats by 40%.
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Slow Tough
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Decreases the Monster's speed stat by 30%, but increases the Monster's Defense and Special Defense stats by 40%.
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Stat Novice
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10% chance to increases 1 random stat by 1 stage whenever a damage-dealing move is used.
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Natural Heal
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Monster heals itself by 5% of its Max HP at the end of every turn.
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Critic Novice
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Increases the Monster's Critical Chance stat by 10%.
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Shield Novice
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Decreases all opponent's moves base power by 10%.
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Bug Shield
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Decreases all opponent's Bug type moves base power by 25%.
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Dark Shield
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Decreases all opponent's Dark type moves base power by 25%.
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Dragon Shield
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Decreases all opponent's Dragon type moves base power by 25%.
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Electric Shield
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Decreases all opponent's Electric type moves base power by 25%.
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Fighting Shield
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Decreases all opponent's Fighting type moves base power by 25%.
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Fire Shield
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Decreases all opponent's Fire type moves base power by 25%.
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Flying Shield
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Decreases all opponent's Flying type moves base power by 25%.
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Ghost Shield
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Decreases all opponent's Ghost type moves base power by 25%.
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Grass Shield
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Decreases all opponent's Grass type moves base power by 25%.
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Ground Shield
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Decreases all opponent's Ground type moves base power by 25%.
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Ice Shield
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Decreases all opponent's Ice type moves base power by 25%.
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Light Shield
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Decreases all opponent's Light type moves base power by 25%.
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Normal Shield
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Decreases all opponent's Normal type moves base power by 25%.
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Poison Shield
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Decreases all opponent's Poison type moves base power by 25%.
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Psychic Shield
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Decreases all opponent's Psychic type moves base power by 25%.
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Rock Shield
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Decreases all opponent's Rock type moves base power by 25%.
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Steel Shield
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Decreases all opponent's Steel type moves base power by 25%.
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Water Shield
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Decreases all opponent's Water type moves base power by 25%.
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Attack Decreaser
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Decreases the enemy's Attack stat by 15%.
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Defense Decreaser
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Decreases the enemy's Defense stat by 15%.
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SpAttack Decreaser
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Decreases the enemy's Special Attack stat by 15%.
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SpDefense Decreaser
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Decreases the enemy's Special Defense stat by 15%.
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Attack Gainer
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25% chance to increase the Attack stat at the end of each turn.
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Defense Gainer
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25% chance to increase the Defense stat at the end of each turn.
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SpAttack Gainer
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25% chance to increase the Special Attack stat at the end of each turn.
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SpDefense Gainer
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25% chance to increase the Special Defense stat at the end of each turn.
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Accuracy Novice
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Increases the Monster's Accuracy stat by 10%.
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Attack Novice
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Increases the Monster's Attack stat by 10%.
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Defense Novice
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Increases the Monster's Defense stat by 10%.
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Evasion Novice
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Increases the Monster's Evasion stat by 10%.
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SpAttack Novice
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Increases the Monster's Special Attack stat by 10%.
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SpDefense Novice
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Increases the Monster's Special Defense stat by 10%.
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Speed Novice
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Increases the Monster's Speed stat by 10%.
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Physical Novice
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Increases the Monster's Physical moves base power by 10%.
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Special Novice
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Increases the Monster's Special moves base power by 10%.
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Bug Novice
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Increases the Monster's Bug type moves base power by 10%.
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*Requires Bug Type
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Dark Novice
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Increases the Monster's Dark type moves base power by 10%.
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*Requires Dark Type
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Dragon Novice
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Increases the Monster's Dragon type moves base power by 10%.
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*Requires Dragon Type
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Electric Novice
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Increases the Monster's Electric type moves base power by 10%.
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*Requires Electric Type
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Fighting Novice
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Increases the Monster's Fighting type moves base power by 10%.
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*Requires Fighting Type
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Fire Novice
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Increases the Monster's Fire type moves base power by 10%.
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*Requires Fire Type
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Flying Novice
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Increases the Monster's Fighting type moves base power by 10%.
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*Requires Flying Type
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Ghost Novice
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Increases the Monster's Ghost type moves base power by 10%.
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*Requires Ghost Type
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Grass Novice
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Increases the Monster's Grass type moves base power by 10%.
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*Requires Grass Type
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Ground Novice
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Increases the Monster's Ground type moves base power by 10%.
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*Requires Ground Type
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Ice Novice
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Increases the Monster's Ice type moves base power by 10%.
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*Requires Ice Type
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Light Novice
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Increases the Monster's Light type moves base power by 10%.
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*Requires Light Type
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Normal Novice
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Increases the Monster's Normal type moves base power by 10%.
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*Requires Normal Type
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Poison Novice
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Increases the Monster's Poison type moves base power by 10%.
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*Requires Poison Type
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Psychic Novice
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Increases the Monster's Psychic type moves base power by 10%.
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*Requires Psychic Type
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Rock Novice
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Increases the Monster's Rock type moves base power by 10%.
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*Requires Rock Type
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Steel Novice
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Increases the Monster's Steel type moves base power by 10%.
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*Requires Steel Type
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Water Novice
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Increases the Monster's Water type moves base power by 10%.
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*Requires Water Type
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Bug Immunity
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Immune to Bug type moves.
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*Requires Normal Effectiveness
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Dark Immunity
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Immune to Dark type moves.
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*Requires Normal Effectiveness
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Dragon Immunity
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Immune to Dragon type moves.
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*Requires Normal Effectiveness
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Electric Immunity
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Immune to Electric type moves.
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*Requires Normal Effectiveness
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Fighting Immunity
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Immune to Fighting type moves.
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*Requires Normal Effectiveness
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Fire Immunity
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Immune to Fire type moves.
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*Requires Normal Effectiveness
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Flying Immunity
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Immune to Flying type moves.
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*Requires Normal Effectiveness
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Ghost Immunity
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Immune to Ghost type moves.
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*Requires Normal Effectiveness
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Grass Immunity
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Immune to Grass type moves.
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*Requires Normal Effectiveness
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Ground Immunity
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Immune to Ground type moves.
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*Requires Normal Effectiveness
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Ice Immunity
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Immune to Ice type moves.
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*Requires Normal Effectiveness
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Light Immunity
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Immune to Light type moves.
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*Requires Normal Effectiveness
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Normal Immunity
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Immune to Normal type moves.
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*Requires Normal Effectiveness
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Poison Immunity
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Immune to Poison type moves.
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*Requires Normal Effectiveness
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Psychic Immunity
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Immune to Psychic type moves.
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*Requires Normal Effectiveness
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Rock Immunity
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Immune to Rock type moves.
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*Requires Normal Effectiveness
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Steel Immunity
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Immune to Steel type moves.
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*Requires Normal Effectiveness
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Water Immunity
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Immune to Water type moves.
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*Requires Normal Effectiveness
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Bleeding Immunity
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This Monster won't Bleed.
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Burn Immunity
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This Monster can't be Burned.
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Poisoning Immunity
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This Monster can't be Poisoned.
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Maximum Attack
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Prevents Attack stat from being reduced.
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Maximum Defense
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Prevents Defense stat from being reduced.
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Maximum SpAttack
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Prevents Special Attack stat from being reduced.
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Maximum SpDefense
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Prevents Special Defense stat from being reduced.
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Frosty
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15% chance to Freezing the enemy when damaging moves are used.
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*Requires Ice Type
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Butcher
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25% chance to make the enemy Bleed when damaging moves are used.
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Blazing
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25% chance to Burn the enemy when damaging moves are used.
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*Requires Fire Type
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Venemous
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25% chance to Poison the enemy when damaging moves are used.
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