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Ability Description
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Note
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| Bonus Damage
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Increases the Matching Type Attack Bonus from 1.5x to 2.0x.
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| Assassin
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Increases the critical hit damage by 50% and makes it equal to 3x of non critical hit damage.
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| Effect Expert
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Increases status-category moves' priority by 1.
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| Move Expert
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Increases a move's power by 50% if the base power is below or equal to 50.
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| Effective Healing
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Doubles effect of Healing items when used on this Monster.
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| Anger
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Increases power of moves by 40% when the Monster is Burned, Poisoned, Paralyzed or Bleeding.
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| Berserk
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Increases the Monster's Attack and Special Attack by 50% while decreasing its Accuracy by 25%.
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| Fighting Eager
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Increases the Monster's Attack Stat and Special Attack Stat by 1 stage whenever the Monster knocks out an enemy.
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| Cautious
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Increases the Monster's Defense and Special Defense by 50% while decreasing its Accuracy by 25%.
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| Observer
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Increases move base power by 35% if the Monster goes last during that round.
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| Frost Body
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Increases the Monster's Defense and Special Defense stats by 100% when the Monster is Frozen.
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*Requires Ice Type
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| Flame Body
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Increases the Monster's Attack and Special Attack stats by 50% when the Monster is Burned.
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*Requires Fire Type
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| Slow Strong
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Decreases the Monster's speed stat by 30%, but increases the Monster's Attack and Special Attack stats by 40%.
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| Slow Tough
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Decreases the Monster's speed stat by 30%, but increases the Monster's Defense and Special Defense stats by 40%.
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| Stat Expert
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20% chance to increases 1 random stat by 1 stage whenever a damage-dealing move is used.
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| Regenerator
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Monster heals itself by 10% of its Max HP at the end of every turn.
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| Critic Expert
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Increases the Monster's Critical Chance stat by 20%.
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| Shield Expert
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Decreases all opponent's moves base power by 20%.
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| Bug Shield
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Decreases all opponent's Bug type moves base power by 25%.
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*Requires 4x Weakness
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| Dark Shield
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Decreases all opponent's Dark type moves base power by 25%.
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*Requires 4x Weakness
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| Dragon Shield
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Decreases all opponent's Dragon type moves base power by 25%.
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*Requires 4x Weakness
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| Electric Shield
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Decreases all opponent's Electric type moves base power by 25%.
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*Requires 4x Weakness
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| Fighting Shield
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Decreases all opponent's Fighting type moves base power by 25%.
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*Requires 4x Weakness
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| Fire Shield
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Decreases all opponent's Fire type moves base power by 25%.
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*Requires 4x Weakness
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| Flying Shield
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Decreases all opponent's Flying type moves base power by 25%.
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*Requires 4x Weakness
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| Ghost Shield
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Decreases all opponent's Ghost type moves base power by 25%.
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*Requires 4x Weakness
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| Grass Shield
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Decreases all opponent's Grass type moves base power by 25%.
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*Requires 4x Weakness
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| Ground Shield
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Decreases all opponent's Ground type moves base power by 25%.
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*Requires 4x Weakness
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| Ice Shield
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Decreases all opponent's Ice type moves base power by 25%.
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*Requires 4x Weakness
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| Light Shield
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Decreases all opponent's Light type moves base power by 25%.
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*Requires 4x Weakness
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| Normal Shield
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Decreases all opponent's Normal type moves base power by 25%.
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*Requires 4x Weakness
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| Poison Shield
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Decreases all opponent's Poison type moves base power by 25%.
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*Requires 4x Weakness
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| Psychic Shield
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Decreases all opponent's Psychic type moves base power by 25%.
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*Requires 4x Weakness
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| Rock Shield
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Decreases all opponent's Rock type moves base power by 25%.
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*Requires 4x Weakness
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| Steel Shield
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Decreases all opponent's Steel type moves base power by 25%.
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*Requires 4x Weakness
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| Water Shield
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Decreases all opponent's Water type moves base power by 25%.
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*Requires 4x Weakness
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| Accuracy Decreaser
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Decreases the enemy's Accuracy stat by 15%.
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| Attack Decreaser
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Decreases the enemy's Attack stat by 15%.
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| Defense Decreaser
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Decreases the enemy's Defense stat by 15%.
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| Evasion Decreaser
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Decreases the enemy's Evasion stat by 15%.
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| SpAttack Decreaser
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Decreases the enemy's Special Attack stat by 15%.
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| SpDefense Decreaser
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Decreases the enemy's Special Defense stat by 15%.
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| Speed Decreaser
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Decreases the enemy's Speed stat by 15%.
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| Attack Gainer
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25% chance to increase the Attack stat at the end of each turn.
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| Defense Gainer
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25% chance to increase the Defense stat at the end of each turn.
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| SpAttack Gainer
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25% chance to increase the Special Attack stat at the end of each turn.
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| SpDefense Gainer
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25% chance to increase the Special Defense stat at the end of each turn.
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| Speed Gainer
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25% chance to increase the Speed stat at the end of each turn.
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| Accuracy Gainer
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25% chance to increase the Accuracy at the end of each turn.
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| Accuracy Expert
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Increases the Monster's Accuracy stat by 20%.
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| Attack Expert
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Increases the Monster's Attack stat by 20%.
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| Defense Expert
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Increases the Monster's Defense stat by 20%.
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| Evasion Expert
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Increases the Monster's Evasion stat by 20%.
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| SpAttack Expert
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Increases the Monster's Special Attack stat by 20%.
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| SpDefense Expert
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Increases the Monster's Special Defense stat by 20%.
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| Speed Expert
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Increases the Monster's Speed stat by 20%.
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| Physical Expert
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Increases the Monster's Physical moves base power by 20%.
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| Special Expert
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Increases the Monster's Special moves base power by 20%.
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| Bug Expert
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Increases the Monster's Bug type moves base power by 20%.
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*Requires Bug Type
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| Dark Expert
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Increases the Monster's Dark type moves base power by 20%.
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*Requires Dark Type
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| Dragon Expert
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Increases the Monster's Dragon type moves base power by 20%.
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*Requires Dragon Type
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| Electric Expert
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Increases the Monster's Electric type moves base power by 20%.
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*Requires Electric Type
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| Fighting Expert
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Increases the Monster's Fighting type moves base power by 20%.
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*Requires Fighting Type
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| Fire Expert
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Increases the Monster's Fire type moves base power by 20%.
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*Requires Fire Type
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| Flying Expert
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Increases the Monster's Fighting type moves base power by 20%.
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*Requires Flying Type
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| Ghost Expert
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Increases the Monster's Ghost type moves base power by 20%.
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*Requires Ghost Type
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| Grass Expert
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Increases the Monster's Grass type moves base power by 20%.
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*Requires Grass Type
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| Ground Expert
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Increases the Monster's Ground type moves base power by 20%.
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*Requires Ground Type
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| Ice Expert
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Increases the Monster's Ice type moves base power by 20%.
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*Requires Ice Type
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| Light Expert
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Increases the Monster's Light type moves base power by 20%.
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*Requires Light Type
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| Normal Expert
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Increases the Monster's Normal type moves base power by 20%.
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*Requires Normal Type
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| Poison Expert
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Increases the Monster's Poison type moves base power by 20%.
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*Requires Poison Type
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| Psychic Expert
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Increases the Monster's Psychic type moves base power by 20%.
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*Requires Psychic Type
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| Rock Expert
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Increases the Monster's Rock type moves base power by 20%.
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*Requires Rock Type
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| Steel Expert
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Increases the Monster's Steel type moves base power by 20%.
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*Requires Steel Type
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| Water Expert
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Increases the Monster's Water type moves base power by 20%.
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*Requires Water Type
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| Bug Immunity
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Immune to Bug type moves.
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*Requires 2x Weakness
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| Dark Immunity
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Immune to Dark type moves.
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*Requires 2x Weakness
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| Dragon Immunity
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Immune to Dragon type moves.
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*Requires 2x Weakness
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| Electric Immunity
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Immune to Electric type moves.
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*Requires 2x Weakness
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| Fighting Immunity
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Immune to Fighting type moves.
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*Requires 2x Weakness
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| Fire Immunity
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Immune to Fire type moves.
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*Requires 2x Weakness
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| Flying Immunity
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Immune to Flying type moves.
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*Requires 2x Weakness
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| Ghost Immunity
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Immune to Ghost type moves.
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*Requires 2x Weakness
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| Grass Immunity
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Immune to Grass type moves.
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*Requires 2x Weakness
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| Ground Immunity
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Immune to Ground type moves.
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*Requires 2x Weakness
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| Ice Immunity
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Immune to Ice type moves.
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*Requires 2x Weakness
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| Light Immunity
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Immune to Light type moves.
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*Requires 2x Weakness
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| Normal Immunity
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Immune to Normal type moves.
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*Requires 2x Weakness
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| Poison Immunity
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Immune to Poison type moves.
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*Requires 2x Weakness
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| Psychic Immunity
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Immune to Psychic type moves.
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*Requires 2x Weakness
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| Rock Immunity
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Immune to Rock type moves.
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*Requires 2x Weakness
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| Steel Immunity
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Immune to Steel type moves.
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*Requires 2x Weakness
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| Water Immunity
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Immune to Water type moves.
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*Requires 2x Weakness
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| Bleeding Immunity
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This Monster won't Bleed.
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| Burn Immunity
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This Monster can't be Burned.
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| Poisoning Immunity
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This Monster can't be Poisoned.
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| Maximum Attack
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Prevents Attack stat from being reduced.
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| Maximum Defense
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Prevents Defense stat from being reduced.
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| Maximum SpAttack
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Prevents Special Attack stat from being reduced.
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| Maximum SpDefense
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Prevents Special Defense stat from being reduced.
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| Scary
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15% chance to make the enemy Cringe when damaging moves are used.
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| Frosty
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15% chance to Freezing the enemy when damaging moves are used.
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*Requires Ice Type
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| Butcher
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25% chance to make the enemy Bleed when damaging moves are used.
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| Blazing
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25% chance to Burn the enemy when damaging moves are used.
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*Requires Fire Type
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| Venemous
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25% chance to Poison the enemy when damaging moves are used.
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