ID |
Name |
Description |
---|---|---|
1 | Expert Leader | Increases EXP gain of all Monsters in your team by 50%. |
2 | Bonus Damage | This ability increases the Monster's same type attack bonus from 1.5x to 2.0x. |
3 | Assassin | This ability increases the critical hit damage by 50% and makes it equal to 3x of non critical hit damage. |
4 | Accelerator | This ability increases Speed stat of Monster by 1 stage at the end of every turn. |
5 | Effect Expert | This ability increases the Monster's status category moves priority by 1. |
6 | Critical Immunity | Monsters with this ability are immune to critical hits. |
7 | Move Expert | This ability increases the Monster's used moves Power by 50% if move base power is below or equal to 50. |
8 | Camouflage | Monsters with this ability reduces enemy's moves effectiveness to 1. |
9 | Radiation | This ability damages enemy Monster at the end of every turn by 10% of enemy Monster's Maximum HP. |
10 | Expert Defender | This ability decreases enemy Monster's ultra effective (4x type damage) moves power by 40%. |
11 | Effective Healing | This ability doubles effect of Healing items when used on the Monster. |
12 | Beyond Type | This ability enables the Monster to hit even immune type enemies with 1x damage. |
13 | Competition | This ability increases move base power by 40% if the opposing Monster is of the same gender.It decreases move base power by 40% if the opposing Monster is of opposite gender. There is no effect if opposing monster is genderless. |
14 | Anger | This ability increases power of the move by 40% only when the Monster is under the effect of Burn, Poison, Paralysis or Bleeding. |
15 | Berserk | This ability increases the Monster's Attack and Special Attack by 50% while decreasing its Accuracy by 25%. |
16 | Fighting Eager | This ability increases the Monster's Attack Stat and Special Attack Stat by 1 stage whenever the Monster faints the opposing monster. |
17 | Cautious | This ability increases the Monster's Defense and Special Defense by 50% while decreasing its Accuracy by 25%. |
18 | Observer | This ability increases the Monster's move base Power by 35% if the Monster goes last during that round. |
19 | Frost Body | This ability increases the Monster's Defense and Special Defense stats by 100% when the Monster is under the effect of freezing. |
20 | Flame Body | This ability increases the Monster's Attack and Special Attack stats by 50% when the Monster is under the effect of burn. |
21 | Slow Strong | This ability decreases the Monster's speed stat by 30% but also increases the Monster's Attack and Special Attack stats by 40%. |
22 | Slow Tough | This ability decreases the Monster's speed stat by 30% but also increases the Monster's Defense and Special Defense stats by 40%. |
23 | Stat Novice | This ability increases 1 random stat of Monster by 1 stage with 10% chance whenever Monster used a damage dealing type move. |
24 | Stat Expert | This ability increases 1 random stat of Monster by 1 stage with 20% chance whenever Monster used a damage dealing type move. |
25 | Stat Master | This ability increases 1 random stat of Monster by 1 stage with 30% chance whenever Monster used a damage dealing type move. |
26 | Natural Heal | This ability makes the Monster heal itself by 5% of its Maximum HP at the end of every turn. |
27 | Regenerator | This ability makes the Monster heal itself by 10% of its Maximum HP at the end of every turn. |
28 | Expert Regenerator | This ability makes the Monster heal itself by 15% of its Maximum HP at the end of every turn. |
29 | Critic Novice | This ability increases the Monster's Critical hit chance stat by 10%. |
30 | Critic Expert | This ability increases the Monster's Critical hit chance stat by 20%. |
31 | Critic Master | This ability increases the Monster's Critical hit chance stat by 30%. |
32 | Shield Novice | This ability decreases opponent's all types moves base Power by 10%. |
33 | Shield Expert | This ability decreases opponent's all types moves base Power by 20%. |
34 | Shield Master | This ability decreases opponent's all types moves base Power by 30%. |
35 | Bug Shield | This ability decreases opponent's Bug type moves base Power by 25%. |
36 | Dark Shield | This ability decreases opponent's Dark type moves base Power by 25%. |
37 | Dragon Shield | This ability decreases opponent's Dragon type moves base Power by 25%. |
38 | Electric Shield | This ability decreases opponent's Electric type moves base Power by 25%. |
39 | Fighting Shield | This ability decreases opponent's Fighting type moves base Power by 25%. |
40 | Fire Shield | This ability decreases opponent's Fire type moves base Power by 25%. |
41 | Flying Shield | This ability decreases opponent's Flying type moves base Power by 25%. |
42 | Ghost Shield | This ability decreases opponent's Ghost type moves base Power by 25%. |
43 | Grass Shield | This ability decreases opponent's Grass type moves base Power by 25%. |
44 | Ground Shield | This ability decreases opponent's Ground type moves base Power by 25%. |
45 | Ice Shield | This ability decreases opponent's Ice type moves base Power by 25%. |
46 | Light Shield | This ability decreases opponent's Light type moves base Power by 25%. |
47 | Normal Shield | This ability decreases opponent's Normal type moves base Power by 25%. |
48 | Poison Shield | This ability decreases opponent's Poison type moves base Power by 25%. |
49 | Psychic Shield | This ability decreases opponent's Psychic type moves base Power by 25%. |
50 | Rock Shield | This ability decreases opponent's Rock type moves base Power by 25%. |
51 | Steel Shield | This ability decreases opponent's Steel type moves base Power by 25%. |
52 | Water Shield | This ability decreases opponent's Water type moves base Power by 25%. |
53 | Accuracy Decreaser | This ability decreases the enemy Monster's Accuracy stat by 15%. |
54 | Attack Decreaser | This ability decreases the enemy Monster's Attack stat by 15%. |
55 | Defense Decreaser | This ability decreases the enemy Monster's Defense stat by 15%. |
56 | Evasion Decreaser | This ability decreases the enemy Monster's Evasion stat by 15%. |
57 | SpAttack Decreaser | This ability decreases the enemy Monster's Special Attack stat by 15%. |
58 | SpDefense Decreaser | This ability decreases the enemy Monster's Special Defense stat by 15%. |
59 | Speed Decreaser | This ability decreases the enemy Monster's Speed stat by 15%. |
60 | Attack Gainer | This ability increases Attack stat of Monster by 1 stage with 25% chance at the end of every turn. |
61 | Defense Gainer | This ability increases Defense stat of Monster by 1 stage with 25% chance at the end of every turn. |
62 | SpAttack Gainer | This ability increases Special Attack stat of Monster by 1 stage with 25% chance at the end of every turn. |
63 | SpDefense Gainer | This ability increases Special Defense stat of Monster by 1 stage with 25% chance at the end of every turn. |
64 | Speed Gainer | This ability increases Speed stat of Monster by 1 stage with 25% chance at the end of every turn. |
65 | Accuracy Gainer | This ability increases Accuracy stat of Monster by 1 stage with 25% chance at the end of every turn. |
66 | Accuracy Novice | This ability increases the Monster's Accuracy stat by 10%. |
67 | Attack Novice | This ability increases the Monster's Attack stat by 10%. |
68 | Defense Novice | This ability increases the Monster's Defense stat by 10%. |
69 | Evasion Novice | This ability increases the Monster's Evasion stat by 10%. |
70 | SpAttack Novice | This ability increases the Monster's Special Attack stat by 10%. |
71 | SpDefense Novice | This ability increases the Monster's Special Defense stat by 10%. |
72 | Speed Novice | This ability increases the Monster's Speed stat by 10%. |
73 | Accuracy Expert | This ability increases the Monster's Accuracy stat by 20%. |
74 | Attack Expert | This ability increases the Monster's Attack stat by 20%. |
75 | Defense Expert | This ability increases the Monster's Defense stat by 20%. |
76 | Evasion Expert | This ability increases the Monster's Evasion stat by 20%. |
77 | SpAttack Expert | This ability increases the Monster's Special Attack stat by 20%. |
78 | SpDefense Expert | This ability increases the Monster's Special Defense stat by 20%. |
79 | Speed Expert | This ability increases the Monster's Speed stat by 20%. |
80 | Accuracy Master | This ability increases the Monster's Accuracy stat by 30%. |
81 | Attack Master | This ability increases the Monster's Attack stat by 30%. |
82 | Defense Master | This ability increases the Monster's Defense stat by 30%. |
83 | Evasion Master | This ability increases the Monster's Evasion stat by 30%. |
84 | SpAttack Master | This ability increases the Monster's Special Attack stat by 30%. |
85 | SpDefense Master | This ability increases the Monster's Special Defense stat by 30%. |
86 | Speed Master | This ability increases the Monster's Speed stat by 30%. |
87 | Physical Novice | This ability increases the Monster's Physical category moves base power by 10%. |
88 | Physical Expert | This ability increases the Monster's Physical category moves base power by 20%. |
89 | Physical Master | This ability increases the Monster's Physical category moves base power by 30%. |
90 | Special Novice | This ability increases the Monster's Special category moves base power by 10%. |
91 | Special Expert | This ability increases the Monster's Special category moves base power by 20%. |
92 | Special Master | This ability increases the Monster's Special category moves base power by 30%. |
93 | Bug Novice | This ability increases the Monster's used move power by 10% when Bug type moves are used. |
94 | Dark Novice | This ability increases the Monster's used move power by 10% when Dark type moves are used. |
95 | Dragon Novice | This ability increases the Monster's used move power by 10% when Dragon type moves are used. |
96 | Electric Novice | This ability increases the Monster's used move power by 10% when Electric type moves are used. |
97 | Fighting Novice | This ability increases the Monster's used move power by 10% when Fighting type moves are used. |
98 | Fire Novice | This ability increases the Monster's used move power by 10% when Fire type moves are used. |
99 | Flying Novice | This ability increases the Monster's used move power by 10% when Flying type moves are used. |
100 | Ghost Novice | This ability increases the Monster's used move power by 10% when Ghost type moves are used. |
101 | Grass Novice | This ability increases the Monster's used move power by 10% when Grass type moves are used. |
102 | Ground Novice | This ability increases the Monster's used move power by 10% when Ground type moves are used. |
103 | Ice Novice | This ability increases the Monster's used move power by 10% when Ice type moves are used. |
104 | Light Novice | This ability increases the Monster's used move power by 10% when Light type moves are used. |
105 | Normal Novice | This ability increases the Monster's used move power by 10% when Normal type moves are used. |
106 | Poison Novice | This ability increases the Monster's used move power by 10% when Poison type moves are used. |
107 | Psychic Novice | This ability increases the Monster's used move power by 10% when Psychic type moves are used. |
108 | Rock Novice | This ability increases the Monster's used move power by 10% when Rock type moves are used. |
109 | Steel Novice | This ability increases the Monster's used move power by 10% when Steel type moves are used. |
110 | Water Novice | This ability increases the Monster's used move power by 10% when Water type moves are used. |
111 | Bug Expert | This ability increases the Monster's used move power by 20% when Bug type moves are used. |
112 | Dark Expert | This ability increases the Monster's used move power by 20% when Dark type moves are used. |
113 | Dragon Expert | This ability increases the Monster's used move power by 20% when Dragon type moves are used. |
114 | Electric Expert | This ability increases the Monster's used move power by 20% when Electric type moves are used. |
115 | Fighting Expert | This ability increases the Monster's used move power by 20% when Fighting type moves are used. |
116 | Fire Expert | This ability increases the Monster's used move power by 20% when Fire type moves are used. |
117 | Flying Expert | This ability increases the Monster's used move power by 20% when Flying type moves are used. |
118 | Ghost Expert | This ability increases the Monster's used move power by 20% when Ghost type moves are used. |
119 | Grass Expert | This ability increases the Monster's used move power by 20% when Grass type moves are used. |
120 | Ground Expert | This ability increases the Monster's used move power by 20% when Ground type moves are used. |
121 | Ice Expert | This ability increases the Monster's used move power by 20% when Ice type moves are used. |
122 | Light Expert | This ability increases the Monster's used move power by 20% when Light type moves are used. |
123 | Normal Expert | This ability increases the Monster's used move power by 20% when Normal type moves are used. |
124 | Poison Expert | This ability increases the Monster's used move power by 20% when Poison type moves are used. |
125 | Psychic Expert | This ability increases the Monster's used move power by 20% when Psychic type moves are used. |
126 | Rock Expert | This ability increases the Monster's used move power by 20% when Rock type moves are used. |
127 | Steel Expert | This ability increases the Monster's used move power by 20% when Steel type moves are used. |
128 | Water Expert | This ability increases the Monster's used move power by 20% when Water type moves are used. |
129 | Bug Master | This ability increases the Monster's used move power by 30% when Bug type moves are used. |
130 | Dark Master | This ability increases the Monster's used move power by 30% when Dark type moves are used. |
131 | Dragon Master | This ability increases the Monster's used move power by 30% when Dragon type moves are used. |
132 | Electric Master | This ability increases the Monster's used move power by 30% when Electric type moves are used. |
133 | Fighting Master | This ability increases the Monster's used move power by 30% when Fighting type moves are used. |
134 | Fire Master | This ability increases the Monster's used move power by 30% when Fire type moves are used. |
135 | Flying Master | This ability increases the Monster's used move power by 30% when Flying type moves are used. |
136 | Ghost Master | This ability increases the Monster's used move power by 30% when Ghost type moves are used. |
137 | Grass Master | This ability increases the Monster's used move power by 30% when Grass type moves are used. |
138 | Ground Master | This ability increases the Monster's used move power by 30% when Ground type moves are used. |
139 | Ice Master | This ability increases the Monster's used move power by 30% when Ice type moves are used. |
140 | Light Master | This ability increases the Monster's used move power by 30% when Light type moves are used. |
141 | Normal Master | This ability increases the Monster's used move power by 30% when Normal type moves are used. |
142 | Poison Master | This ability increases the Monster's used move power by 30% when Poison type moves are used. |
143 | Psychic Master | This ability increases the Monster's used move power by 30% when Psychic type moves are used. |
144 | Rock Master | This ability increases the Monster's used move power by 30% when Rock type moves are used. |
145 | Steel Master | This ability increases the Monster's used move power by 30% when Steel type moves are used. |
146 | Water Master | This ability increases the Monster's used move power by 30% when Water type moves are used. |
147 | Bug Mania | This ability increases the Monster's Bug type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
148 | Dark Mania | This ability increases the Monster's Dark type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
149 | Dragon Mania | This ability increases the Monster's Dragon type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
150 | Electric Mania | This ability increases the Monster's Electric type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
151 | Fighting Mania | This ability increases the Monster's Fighting type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
152 | Fire Mania | This ability increases the Monster's Fire type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
153 | Flying Mania | This ability increases the Monster's Flying type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
154 | Ghost Mania | This ability increases the Monster's Ghost type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
155 | Grass Mania | This ability increases the Monster's Grass type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
156 | Ground Mania | This ability increases the Monster's Ground type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
157 | Ice Mania | This ability increases the Monster's Ice type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
158 | Light Mania | This ability increases the Monster's Light type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
159 | Normal Mania | This ability increases the Monster's Normal type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
160 | Poison Mania | This ability increases the Monster's Poison type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
161 | Psychic Mania | This ability increases the Monster's Psychic type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
162 | Rock Mania | This ability increases the Monster's Rock type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
163 | Steel Mania | This ability increases the Monster's Steel type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
164 | Water Mania | This ability increases the Monster's Water type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
165 | Perfect Body | This ability makes the Monster immune to all status problems. For instance Burn. |
166 | Electric Immunity | This ability makes the Monster immune to Electric type moves. |
167 | Fire Immunity | This ability makes the Monster immune to Fire type moves. |
168 | Ice Immunity | This ability makes the Monster immune to Ice type moves. |
169 | Bug Immunity | This ability makes the Monster immune to the Bug type moves. |
170 | Dark Immunity | This ability makes the Monster immune to the Dark type moves. |
171 | Dragon Immunity | This ability makes the Monster immune to the Dragon type moves. |
172 | Flying Immunity | This ability makes the Monster immune to the Flying type moves. |
173 | Ghost Immunity | This ability makes the Monster immune to the Ghost type moves. |
174 | Grass Immunity | This ability makes the Monster immune to the Grass type moves. |
175 | Ground Immunity | This ability makes the Monster immune to the Ground type moves. |
176 | Normal Immunity | This ability makes the Monster immune to the Normal type moves. |
177 | Poison Immunity | This ability makes the Monster immune to the Poison type moves. |
178 | Psychic Immunity | This ability makes the Monster immune to the Psychic type moves. |
179 | Rock Immunity | This ability makes the Monster immune to the Rock type moves. |
180 | Steel Immunity | This ability makes the Monster immune to the Steel type moves. |
181 | Water Immunity | This ability makes the Monster immune to the Water type moves. |
182 | Fighting Immunity | This ability makes the Monster's immune to Fighting type moves. |
183 | Light Immunity | This ability makes the Monster's immune to Light type moves. |
184 | Bleeding Immunity | This ability prevents becoming Bleeding by enemy moves. |
185 | Burn Immunity | This ability prevents becoming Burned by enemy moves. |
186 | Confusion Immunity | This ability prevents becoming Confused by enemy moves. |
187 | Cringe Immunity | This ability prevents becoming Cringe by enemy moves. |
188 | Sleep Immunity | This ability prevents becoming Fall Asleep by enemy moves. |
189 | Freeze Immunity | This ability prevents becoming Frozen by enemy moves. |
190 | Paralysis Immunity | This ability prevents becoming Paralysed by enemy moves. |
191 | Poisoning Immunity | This ability prevents becoming Poisoned by enemy moves. |
192 | Maximum Accuracy | This ability prevents the Monster's Accuracy stat from being reduced by enemy moves. |
193 | Maximum Attack | This ability prevents the Monster's Attack stat from being reduced by enemy moves. |
194 | Maximum Defense | This ability prevents the Monster's Defense stat from being reduced by enemy moves. |
195 | Maximum Evasion | This ability prevents the Monster's Evasion stat from being reduced by enemy moves. |
196 | Maximum SpAttack | This ability prevents the Monster's Special Attack stat from being reduced by enemy moves. |
197 | Maximum SpDefense | This ability prevents the Monster's Special Defense stat from being reduced by enemy moves. |
198 | Maximum Speed | This ability prevents the Monster's Speed stat from being reduced by enemy moves. |
199 | Maximum Guard | This ability prevents the Monster's stats from being reduced by enemy moves. |
200 | Scary | When a damage type move is used, the monster has 15% chance to cringe the target. This ability is only effective when the user strikes first. |
201 | Frosty | When a damage type move is used, the monster has 15% chance to inflict freezing status problem to the target. |
202 | Sleep Master | When a damage type move is used, the monster has 15% chance to inflict sleep status problem to the target. |
203 | Mind Breaker | When a damage type move is used, the monster has 20% chance to inflict confusion status problem to the target. |
204 | Butcher | When a damage type move is used, the monster has 25% chance to inflict bleeding status problem to the target. |
205 | Blazing | When a damage type move is used, the monster has 25% chance to inflict burning status problem to the target. |
206 | Crippling | When a damage type move is used, the monster has 25% chance to inflict paralysis status problem to the target. |
207 | Venemous | When a damage type move is used, the monster has 25% chance to inflict poison status problem to the target. |
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Abilities
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