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<p style="text-align: center;">[[File:AbilitiesHeader.png]]</p> |
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− | <p style="text-align: left;">Every Monster comes with three unique abilities which you can find on their details page. |
+ | <p style="text-align: left;">Every Monster comes with three unique abilities which you can find on their details page.</p> |
[[File:TuleefDetails.png|thumb|400px]] |
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| align="LEFT" sdnum="1033;1033;General" valign="BOTTOM"|When a damage type move is used, the monster has 25% chance to inflict poison status problem to the target. |
| align="LEFT" sdnum="1033;1033;General" valign="BOTTOM"|When a damage type move is used, the monster has 25% chance to inflict poison status problem to the target. |
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+ | [[Category:MonsterMMORPG]] |
Revision as of 23:10, 29 December 2011
Guides, Abilities, Catching, Chat , Interface, Maps, Moves, Natures, TP & UV, Training, Transforming, Videos
Every Monster comes with three unique abilities which you can find on their details page.
Tuleef, for example, comes with the abilities Effect Expert, Expert Leader, and Dark Immunity. Each monster is special in their abilities and these should always be accounted for when considering which monster to play with.
ID |
Name |
Description |
---|---|---|
1 | Expert Leader | Increases EXP gain of all Monsters in your team by 50%. |
2 | Bonus Damage | This ability increases the Monster's same type attack bonus from 1.5x to 2.0x. |
3 | Assassin | This ability increases the critical hit damage by 50% and makes it equal to 3x of non critical hit damage. |
4 | Accelerator | This ability increases Speed stat of Monster by 1 stage at the end of every turn. |
5 | Effect Expert | This ability increases the Monster's status category moves priority by 1. |
6 | Critical Immunity | Monsters with this ability are immune to critical hits. |
7 | Move Expert | This ability increases the Monster's used moves Power by 50% if move base power is below or equal to 50. |
8 | Camouflage | Monsters with this ability reduces enemy's moves effectiveness to 1. |
9 | Radiation | This ability damages enemy Monster at the end of every turn by 10% of enemy Monster's Maximum HP. |
10 | Expert Defender | This ability decreases enemy Monster's ultra effective (4x type damage) moves power by 40%. |
11 | Effective Healing | This ability doubles effect of Healing items when used on the Monster. |
12 | Beyond Type | This ability enables the Monster to hit even immune type enemies with 1x damage. |
13 | Competition | This ability increases move base power by 40% if the opposing Monster is of the same gender.It decreases move base power by 40% if the opposing Monster is of opposite gender. There is no effect if opposing monster is genderless. |
14 | Anger | This ability increases power of the move by 40% only when the Monster is under the effect of Burn, Poison, Paralysis or Bleeding. |
15 | Berserk | This ability increases the Monster's Attack and Special Attack by 50% while decreasing its Accuracy by 25%. |
16 | Fighting Eager | This ability increases the Monster's Attack Stat and Special Attack Stat by 1 stage whenever the Monster faints the opposing monster. |
17 | Cautious | This ability increases the Monster's Defense and Special Defense by 50% while decreasing its Accuracy by 25%. |
18 | Observer | This ability increases the Monster's move base Power by 35% if the Monster goes last during that round. |
19 | Frost Body | This ability increases the Monster's Defense and Special Defense stats by 100% when the Monster is under the effect of freezing. |
20 | Flame Body | This ability increases the Monster's Attack and Special Attack stats by 50% when the Monster is under the effect of burn. |
21 | Slow Strong | This ability decreases the Monster's speed stat by 30% but also increases the Monster's Attack and Special Attack stats by 40%. |
22 | Slow Tough | This ability decreases the Monster's speed stat by 30% but also increases the Monster's Defense and Special Defense stats by 40%. |
23 | Stat Novice | This ability increases 1 random stat of Monster by 1 stage with 10% chance whenever Monster used a damage dealing type move. |
24 | Stat Expert | This ability increases 1 random stat of Monster by 1 stage with 20% chance whenever Monster used a damage dealing type move. |
25 | Stat Master | This ability increases 1 random stat of Monster by 1 stage with 30% chance whenever Monster used a damage dealing type move. |
26 | Natural Heal | This ability makes the Monster heal itself by 5% of its Maximum HP at the end of every turn. |
27 | Regenerator | This ability makes the Monster heal itself by 10% of its Maximum HP at the end of every turn. |
28 | Expert Regenerator | This ability makes the Monster heal itself by 15% of its Maximum HP at the end of every turn. |
29 | Critic Novice | This ability increases the Monster's Critical hit chance stat by 10%. |
30 | Critic Expert | This ability increases the Monster's Critical hit chance stat by 20%. |
31 | Critic Master | This ability increases the Monster's Critical hit chance stat by 30%. |
32 | Shield Novice | This ability decreases opponent's all types moves base Power by 10%. |
33 | Shield Expert | This ability decreases opponent's all types moves base Power by 20%. |
34 | Shield Master | This ability decreases opponent's all types moves base Power by 30%. |
35 | Bug Shield | This ability decreases opponent's Bug type moves base Power by 25%. |
36 | Dark Shield | This ability decreases opponent's Dark type moves base Power by 25%. |
37 | Dragon Shield | This ability decreases opponent's Dragon type moves base Power by 25%. |
38 | Electric Shield | This ability decreases opponent's Electric type moves base Power by 25%. |
39 | Fighting Shield | This ability decreases opponent's Fighting type moves base Power by 25%. |
40 | Fire Shield | This ability decreases opponent's Fire type moves base Power by 25%. |
41 | Flying Shield | This ability decreases opponent's Flying type moves base Power by 25%. |
42 | Ghost Shield | This ability decreases opponent's Ghost type moves base Power by 25%. |
43 | Grass Shield | This ability decreases opponent's Grass type moves base Power by 25%. |
44 | Ground Shield | This ability decreases opponent's Ground type moves base Power by 25%. |
45 | Ice Shield | This ability decreases opponent's Ice type moves base Power by 25%. |
46 | Light Shield | This ability decreases opponent's Light type moves base Power by 25%. |
47 | Normal Shield | This ability decreases opponent's Normal type moves base Power by 25%. |
48 | Poison Shield | This ability decreases opponent's Poison type moves base Power by 25%. |
49 | Psychic Shield | This ability decreases opponent's Psychic type moves base Power by 25%. |
50 | Rock Shield | This ability decreases opponent's Rock type moves base Power by 25%. |
51 | Steel Shield | This ability decreases opponent's Steel type moves base Power by 25%. |
52 | Water Shield | This ability decreases opponent's Water type moves base Power by 25%. |
53 | Accuracy Decreaser | This ability decreases the enemy Monster's Accuracy stat by 15%. |
54 | Attack Decreaser | This ability decreases the enemy Monster's Attack stat by 15%. |
55 | Defense Decreaser | This ability decreases the enemy Monster's Defense stat by 15%. |
56 | Evasion Decreaser | This ability decreases the enemy Monster's Evasion stat by 15%. |
57 | SpAttack Decreaser | This ability decreases the enemy Monster's Special Attack stat by 15%. |
58 | SpDefense Decreaser | This ability decreases the enemy Monster's Special Defense stat by 15%. |
59 | Speed Decreaser | This ability decreases the enemy Monster's Speed stat by 15%. |
60 | Attack Gainer | This ability increases Attack stat of Monster by 1 stage with 25% chance at the end of every turn. |
61 | Defense Gainer | This ability increases Defense stat of Monster by 1 stage with 25% chance at the end of every turn. |
62 | SpAttack Gainer | This ability increases Special Attack stat of Monster by 1 stage with 25% chance at the end of every turn. |
63 | SpDefense Gainer | This ability increases Special Defense stat of Monster by 1 stage with 25% chance at the end of every turn. |
64 | Speed Gainer | This ability increases Speed stat of Monster by 1 stage with 25% chance at the end of every turn. |
65 | Accuracy Gainer | This ability increases Accuracy stat of Monster by 1 stage with 25% chance at the end of every turn. |
66 | Accuracy Novice | This ability increases the Monster's Accuracy stat by 10%. |
67 | Attack Novice | This ability increases the Monster's Attack stat by 10%. |
68 | Defense Novice | This ability increases the Monster's Defense stat by 10%. |
69 | Evasion Novice | This ability increases the Monster's Evasion stat by 10%. |
70 | SpAttack Novice | This ability increases the Monster's Special Attack stat by 10%. |
71 | SpDefense Novice | This ability increases the Monster's Special Defense stat by 10%. |
72 | Speed Novice | This ability increases the Monster's Speed stat by 10%. |
73 | Accuracy Expert | This ability increases the Monster's Accuracy stat by 20%. |
74 | Attack Expert | This ability increases the Monster's Attack stat by 20%. |
75 | Defense Expert | This ability increases the Monster's Defense stat by 20%. |
76 | Evasion Expert | This ability increases the Monster's Evasion stat by 20%. |
77 | SpAttack Expert | This ability increases the Monster's Special Attack stat by 20%. |
78 | SpDefense Expert | This ability increases the Monster's Special Defense stat by 20%. |
79 | Speed Expert | This ability increases the Monster's Speed stat by 20%. |
80 | Accuracy Master | This ability increases the Monster's Accuracy stat by 30%. |
81 | Attack Master | This ability increases the Monster's Attack stat by 30%. |
82 | Defense Master | This ability increases the Monster's Defense stat by 30%. |
83 | Evasion Master | This ability increases the Monster's Evasion stat by 30%. |
84 | SpAttack Master | This ability increases the Monster's Special Attack stat by 30%. |
85 | SpDefense Master | This ability increases the Monster's Special Defense stat by 30%. |
86 | Speed Master | This ability increases the Monster's Speed stat by 30%. |
87 | Physical Novice | This ability increases the Monster's Physical category moves base power by 10%. |
88 | Physical Expert | This ability increases the Monster's Physical category moves base power by 20%. |
89 | Physical Master | This ability increases the Monster's Physical category moves base power by 30%. |
90 | Special Novice | This ability increases the Monster's Special category moves base power by 10%. |
91 | Special Expert | This ability increases the Monster's Special category moves base power by 20%. |
92 | Special Master | This ability increases the Monster's Special category moves base power by 30%. |
93 | Bug Novice | This ability increases the Monster's used move power by 10% when Bug type moves are used. |
94 | Dark Novice | This ability increases the Monster's used move power by 10% when Dark type moves are used. |
95 | Dragon Novice | This ability increases the Monster's used move power by 10% when Dragon type moves are used. |
96 | Electric Novice | This ability increases the Monster's used move power by 10% when Electric type moves are used. |
97 | Fighting Novice | This ability increases the Monster's used move power by 10% when Fighting type moves are used. |
98 | Fire Novice | This ability increases the Monster's used move power by 10% when Fire type moves are used. |
99 | Flying Novice | This ability increases the Monster's used move power by 10% when Flying type moves are used. |
100 | Ghost Novice | This ability increases the Monster's used move power by 10% when Ghost type moves are used. |
101 | Grass Novice | This ability increases the Monster's used move power by 10% when Grass type moves are used. |
102 | Ground Novice | This ability increases the Monster's used move power by 10% when Ground type moves are used. |
103 | Ice Novice | This ability increases the Monster's used move power by 10% when Ice type moves are used. |
104 | Light Novice | This ability increases the Monster's used move power by 10% when Light type moves are used. |
105 | Normal Novice | This ability increases the Monster's used move power by 10% when Normal type moves are used. |
106 | Poison Novice | This ability increases the Monster's used move power by 10% when Poison type moves are used. |
107 | Psychic Novice | This ability increases the Monster's used move power by 10% when Psychic type moves are used. |
108 | Rock Novice | This ability increases the Monster's used move power by 10% when Rock type moves are used. |
109 | Steel Novice | This ability increases the Monster's used move power by 10% when Steel type moves are used. |
110 | Water Novice | This ability increases the Monster's used move power by 10% when Water type moves are used. |
111 | Bug Expert | This ability increases the Monster's used move power by 20% when Bug type moves are used. |
112 | Dark Expert | This ability increases the Monster's used move power by 20% when Dark type moves are used. |
113 | Dragon Expert | This ability increases the Monster's used move power by 20% when Dragon type moves are used. |
114 | Electric Expert | This ability increases the Monster's used move power by 20% when Electric type moves are used. |
115 | Fighting Expert | This ability increases the Monster's used move power by 20% when Fighting type moves are used. |
116 | Fire Expert | This ability increases the Monster's used move power by 20% when Fire type moves are used. |
117 | Flying Expert | This ability increases the Monster's used move power by 20% when Flying type moves are used. |
118 | Ghost Expert | This ability increases the Monster's used move power by 20% when Ghost type moves are used. |
119 | Grass Expert | This ability increases the Monster's used move power by 20% when Grass type moves are used. |
120 | Ground Expert | This ability increases the Monster's used move power by 20% when Ground type moves are used. |
121 | Ice Expert | This ability increases the Monster's used move power by 20% when Ice type moves are used. |
122 | Light Expert | This ability increases the Monster's used move power by 20% when Light type moves are used. |
123 | Normal Expert | This ability increases the Monster's used move power by 20% when Normal type moves are used. |
124 | Poison Expert | This ability increases the Monster's used move power by 20% when Poison type moves are used. |
125 | Psychic Expert | This ability increases the Monster's used move power by 20% when Psychic type moves are used. |
126 | Rock Expert | This ability increases the Monster's used move power by 20% when Rock type moves are used. |
127 | Steel Expert | This ability increases the Monster's used move power by 20% when Steel type moves are used. |
128 | Water Expert | This ability increases the Monster's used move power by 20% when Water type moves are used. |
129 | Bug Master | This ability increases the Monster's used move power by 30% when Bug type moves are used. |
130 | Dark Master | This ability increases the Monster's used move power by 30% when Dark type moves are used. |
131 | Dragon Master | This ability increases the Monster's used move power by 30% when Dragon type moves are used. |
132 | Electric Master | This ability increases the Monster's used move power by 30% when Electric type moves are used. |
133 | Fighting Master | This ability increases the Monster's used move power by 30% when Fighting type moves are used. |
134 | Fire Master | This ability increases the Monster's used move power by 30% when Fire type moves are used. |
135 | Flying Master | This ability increases the Monster's used move power by 30% when Flying type moves are used. |
136 | Ghost Master | This ability increases the Monster's used move power by 30% when Ghost type moves are used. |
137 | Grass Master | This ability increases the Monster's used move power by 30% when Grass type moves are used. |
138 | Ground Master | This ability increases the Monster's used move power by 30% when Ground type moves are used. |
139 | Ice Master | This ability increases the Monster's used move power by 30% when Ice type moves are used. |
140 | Light Master | This ability increases the Monster's used move power by 30% when Light type moves are used. |
141 | Normal Master | This ability increases the Monster's used move power by 30% when Normal type moves are used. |
142 | Poison Master | This ability increases the Monster's used move power by 30% when Poison type moves are used. |
143 | Psychic Master | This ability increases the Monster's used move power by 30% when Psychic type moves are used. |
144 | Rock Master | This ability increases the Monster's used move power by 30% when Rock type moves are used. |
145 | Steel Master | This ability increases the Monster's used move power by 30% when Steel type moves are used. |
146 | Water Master | This ability increases the Monster's used move power by 30% when Water type moves are used. |
147 | Bug Mania | This ability increases the Monster's Bug type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
148 | Dark Mania | This ability increases the Monster's Dark type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
149 | Dragon Mania | This ability increases the Monster's Dragon type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
150 | Electric Mania | This ability increases the Monster's Electric type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
151 | Fighting Mania | This ability increases the Monster's Fighting type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
152 | Fire Mania | This ability increases the Monster's Fire type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
153 | Flying Mania | This ability increases the Monster's Flying type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
154 | Ghost Mania | This ability increases the Monster's Ghost type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
155 | Grass Mania | This ability increases the Monster's Grass type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
156 | Ground Mania | This ability increases the Monster's Ground type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
157 | Ice Mania | This ability increases the Monster's Ice type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
158 | Light Mania | This ability increases the Monster's Light type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
159 | Normal Mania | This ability increases the Monster's Normal type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
160 | Poison Mania | This ability increases the Monster's Poison type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
161 | Psychic Mania | This ability increases the Monster's Psychic type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
162 | Rock Mania | This ability increases the Monster's Rock type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
163 | Steel Mania | This ability increases the Monster's Steel type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
164 | Water Mania | This ability increases the Monster's Water type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
165 | Perfect Body | This ability makes the Monster immune to all status problems. For instance Burn. |
166 | Electric Immunity | This ability makes the Monster immune to Electric type moves. |
167 | Fire Immunity | This ability makes the Monster immune to Fire type moves. |
168 | Ice Immunity | This ability makes the Monster immune to Ice type moves. |
169 | Bug Immunity | This ability makes the Monster immune to the Bug type moves. |
170 | Dark Immunity | This ability makes the Monster immune to the Dark type moves. |
171 | Dragon Immunity | This ability makes the Monster immune to the Dragon type moves. |
172 | Flying Immunity | This ability makes the Monster immune to the Flying type moves. |
173 | Ghost Immunity | This ability makes the Monster immune to the Ghost type moves. |
174 | Grass Immunity | This ability makes the Monster immune to the Grass type moves. |
175 | Ground Immunity | This ability makes the Monster immune to the Ground type moves. |
176 | Normal Immunity | This ability makes the Monster immune to the Normal type moves. |
177 | Poison Immunity | This ability makes the Monster immune to the Poison type moves. |
178 | Psychic Immunity | This ability makes the Monster immune to the Psychic type moves. |
179 | Rock Immunity | This ability makes the Monster immune to the Rock type moves. |
180 | Steel Immunity | This ability makes the Monster immune to the Steel type moves. |
181 | Water Immunity | This ability makes the Monster immune to the Water type moves. |
182 | Fighting Immunity | This ability makes the Monster's immune to Fighting type moves. |
183 | Light Immunity | This ability makes the Monster's immune to Light type moves. |
184 | Bleeding Immunity | This ability prevents becoming Bleeding by enemy moves. |
185 | Burn Immunity | This ability prevents becoming Burned by enemy moves. |
186 | Confusion Immunity | This ability prevents becoming Confused by enemy moves. |
187 | Cringe Immunity | This ability prevents becoming Cringe by enemy moves. |
188 | Sleep Immunity | This ability prevents becoming Fall Asleep by enemy moves. |
189 | Freeze Immunity | This ability prevents becoming Frozen by enemy moves. |
190 | Paralysis Immunity | This ability prevents becoming Paralysed by enemy moves. |
191 | Poisoning Immunity | This ability prevents becoming Poisoned by enemy moves. |
192 | Maximum Accuracy | This ability prevents the Monster's Accuracy stat from being reduced by enemy moves. |
193 | Maximum Attack | This ability prevents the Monster's Attack stat from being reduced by enemy moves. |
194 | Maximum Defense | This ability prevents the Monster's Defense stat from being reduced by enemy moves. |
195 | Maximum Evasion | This ability prevents the Monster's Evasion stat from being reduced by enemy moves. |
196 | Maximum SpAttack | This ability prevents the Monster's Special Attack stat from being reduced by enemy moves. |
197 | Maximum SpDefense | This ability prevents the Monster's Special Defense stat from being reduced by enemy moves. |
198 | Maximum Speed | This ability prevents the Monster's Speed stat from being reduced by enemy moves. |
199 | Maximum Guard | This ability prevents the Monster's stats from being reduced by enemy moves. |
200 | Scary | When a damage type move is used, the monster has 15% chance to cringe the target. This ability is only effective when the user strikes first. |
201 | Frosty | When a damage type move is used, the monster has 15% chance to inflict freezing status problem to the target. |
202 | Sleep Master | When a damage type move is used, the monster has 15% chance to inflict sleep status problem to the target. |
203 | Mind Breaker | When a damage type move is used, the monster has 20% chance to inflict confusion status problem to the target. |
204 | Butcher | When a damage type move is used, the monster has 25% chance to inflict bleeding status problem to the target. |
205 | Blazing | When a damage type move is used, the monster has 25% chance to inflict burning status problem to the target. |
206 | Crippling | When a damage type move is used, the monster has 25% chance to inflict paralysis status problem to the target. |
207 | Venemous | When a damage type move is used, the monster has 25% chance to inflict poison status problem to the target. |