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Every Monster comes with three unique abilities which you can find on their personal details page. This page is easily accessed via your Team page, at the Monster Center, or in the View User Details page.
"Charlie", for example, has the Maximum Accuracy, Maximum Endurance, and Evasion Master Abilities. It is important to note, however, that abilities may change from Monster to Monster, even those of the same species!
Specifics[]
Abilities are semi-randomly assigned when you find a Monster (before you capture it!) Below are the details of each of these unique Abilities.
Wild Monsters are assigned 3 random abilities from their assigned ability pool.
Starter Monsters will always be given their default abilities no matter what.
Ability Pool[]
Below is a list of all abilities and the Monsters that have the abilities in their ability pool.
ID | Ability | Description | Monster ID |
---|---|---|---|
1 | Accelerator | Increases the Speed stat of the Monster by 1 at the end of every turn. | |
2 | Accuracy Decreaser | Decreases the opponent's Accuracy stat by 15%. | |
3 | Accuracy Expert | Increases the Monster's Accuracy stat by 20%. | |
4 | Accuracy Gainer | Increases the Monster's Accuracy stat by 1 stage at the end of every turn with a chance of 25%. | |
5 | Accuracy Master | Increases the Monster's Accuracy stat by 30%. | |
6 | Accuracy Novice | Increases the Monster's Accuracy stat by 10%. | #145 Tigasee, |
7 | Anger | Increases move base power by 40% as long as burning, poisoned, paralyzed or bleeding. | #145 Tigasee, |
8 | Assassin | Increases critical hit damage by 50% (making it equal to 3x the normal damage). | |
9 | Attack Decreaser | Decreases the opponent's Attack stat by 15%. | #145 Tigasee, |
10 | Attack Expert | Increases the Monster's Attack stat by 20%. | |
11 | Attack Gainer | Increases the Monster's Attack stat by 1 stage at the end of every turn with a chance of 25%. | #145 Tigasee, |
12 | Attack Master | Increases the Monster's Attack stat by 30%. | |
13 | Attack Novice | Increases the Monster's Attack stat by 10%. | #145 Tigasee, |
14 | Berserk | Increases the Monster's Attack and Special Attack stats by 50%, but decreases it's Accuracy stat by 15%. | #145 Tigasee, |
15 | Beyond Type | Allows the Monster to hit immune opponents (ignores type immunities, does not ignore resistances and weaknesses). | |
16 | Blazing | The Monster has a 25% chance to burn the opponent with damaging moves. | |
17 | Bleeding Immunity | The Monster is immune to bleeding. | #145 Tigasee, |
18 | Bonus Damage | Increases the Monster's same type attack bonus from 1.5x to 2.0x. | #145 Tigasee, |
19 | Bug Expert | Increases the Monster's Bug moves base Power by 20%. | |
20 | Bug Immunity | The Monster is immune to Bug moves. | |
21 | Bug Mania | Increases the Monster's Bug moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP. | |
22 | Bug Master | Increases the Monster's Bug moves base Power by 40%. | |
23 | Bug Novice | Increases the Monster's Bug moves base Power by 10%. | |
24 | Bug Shield | Decreases the opponent's Bug moves base Power by 25%. | |
25 | Burn Immunity | The Monster is immune to burning. | #145 Tigasee, |
26 | Butcher | The Monster has a 25% chance to inflict a bleeding on the opponent with damaging moves. | #145 Tigasee, |
27 | Camouflage | Opponent's move effectiveness is reduced to 1. | |
28 | Cautious | Increases the Monster's Defense and Special Defense stats by 50%, but decreases it's Accuracy stat by 15%. | #145 Tigasee, |
29 | Competition | Increases move base power by 40% against opponents of the same gender, but decreases it by 40% against enemies of the opposite gender. | #145 Tigasee, |
30 | Confusion Immunity | The Monster is immune to confusion. | |
31 | Cringe Immunity | The Monster is immune to cringe. | |
32 | Crippling | The Monster has a 25% chance to paralyze the opponent with damaging moves. | |
33 | Critic Expert | Increases the Monster's Critical Hit Chance stat by 20%. | |
34 | Critic Master | Increases the Monster's Critical Hit Chance stat by 30%. | |
35 | Critic Novice | Increases the Monster's Critical Hit Chance stat by 10%. | #145 Tigasee, |
36 | Critical Immunity | Makes the Monster immune to critical hits. | |
37 | Dark Expert | Increases the Monster's Dark moves base Power by 20%. | |
38 | Dark Immunity | The Monster is immune to Dark moves. | |
39 | Dark Mania | Increases the Monster's Dark moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP. | |
40 | Dark Master | Increases the Monster's Dark moves base Power by 40%. | |
41 | Dark Novice | Increases the Monster's Dark moves base Power by 10%. | |
42 | Dark Shield | Decreases the opponent's Dark moves base Power by 25%. | |
43 | Defense Decreaser | Decreases the opponent's Defense stat by 15%. | #145 Tigasee, |
44 | Defense Expert | Increases the Monster's Defense stat by 20%. | |
45 | Defense Gainer | Increases the Monster's Defense stat by 1 stage at the end of every turn with a chance of 25%. | #145 Tigasee, |
46 | Defense Master | Increases the Monster's Defense stat by 30%. | |
47 | Defense Novice | Increases the Monster's Defense stat by 10%. | #145 Tigasee, |
48 | Dragon Expert | Increases the Monster's Dragon moves base Power by 20%. | |
49 | Dragon Immunity | The Monster is immune to Dragon moves. | |
50 | Dragon Mania | Increases the Monster's Dragon moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP. | |
51 | Dragon Master | Increases the Monster's Dragon moves base Power by 40%. | |
52 | Dragon Novice | Increases the Monster's Dragon moves base Power by 10%. | |
53 | Dragon Shield | Decreases the opponent's Dragon moves base Power by 25%. | |
54 | Effect Expert | Increases the priority of the Monster's status category moves by 1. | #145 Tigasee, |
55 | Effective Healing | Increases the effectiveness of usable healing items by 100% and the effectiveness of held items by 50%. | |
56 | Electric Expert | Increases the Monster's Electric moves base Power by 20%. | |
57 | Electric Immunity | The Monster is immune to Electric moves. | |
58 | Electric Mania | Increases the Monster's Electric moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP. | |
59 | Electric Master | Increases the Monster's Electric moves base Power by 40%. | |
60 | Electric Novice | Increases the Monster's Electric moves base Power by 10%. | |
61 | Electric Shield | Decreases the opponent's Electric moves base Power by 25%. | |
62 | Evasion Decreaser | Decreases the opponent's Evasion stat by 15%. | |
63 | Evasion Expert | Increases the Monster's Evasion stat by 20%. | |
64 | Evasion Master | Increases the Monster's Evasion stat by 30%. | |
65 | Evasion Novice | Increases the Monster's Evasion stat by 10%. | #145 Tigasee, |
66 | Expert Defender | Decreases the enemy Monster's ultra effective (4x damaging) moves base power by 40%. | |
67 | Expert Leader | Adds 50% to the experience gain from wild monsters and NPC's. This stacks with other experience boosts. | #145 Tigasee, |
68 | Expert Regenerator | Heal the Monster for 15% of it's maximum HP at the end of every turn. | |
69 | Fighting Eager | Increases the Monster's Attack and Special Attack stats by 1 stage after fainting each opponent. | #145 Tigasee, |
70 | Fighting Expert | Increases the Monster's Fighting moves base Power by 20%. | |
71 | Fighting Immunity | The Monster is immune to Fighting moves. | |
72 | Fighting Mania | Increases the Monster's Fighting moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP. | |
73 | Fighting Master | Increases the Monster's Fighting moves base Power by 40%. | |
74 | Fighting Novice | Increases the Monster's Fighting moves base Power by 10%. | |
75 | Fighting Shield | Decreases the opponent's Fighting moves base Power by 25%. | |
76 | Fire Expert | Increases the Monster's Fire moves base Power by 20%. | |
77 | Fire Immunity | The Monster is immune to Fire moves. | |
78 | Fire Mania | Increases the Monster's Fire moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP. | |
79 | Fire Master | Increases the Monster's Fire moves base Power by 40%. | |
80 | Fire Novice | Increases the Monster's Fire moves base Power by 10%. | |
81 | Fire Shield | Decreases the opponent's Fire moves base Power by 25%. | |
82 | Flame Body | Increases the Monster's Attack and Special Attack stats by 50% when the Monster is burning. | |
83 | Flying Expert | Increases the Monster's Flying moves base Power by 20%. | |
84 | Flying Immunity | The Monster is immune to Flying moves. | |
85 | Flying Mania | Increases the Monster's Flying moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP. | |
86 | Flying Master | Increases the Monster's Flying moves base Power by 40%. | |
87 | Flying Novice | Increases the Monster's Flying moves base Power by 10%. | |
88 | Flying Shield | Decreases the opponent's Flying moves base Power by 25%. | |
89 | Freeze Immunity | The Monster is immune to freezing. | |
90 | Frost Body | Increases the Monster's Defense and Special Defense stats by 100% when the Monster is frozen. | |
91 | Frosty | The Monster has a 15% chance to freeze the opponent with damaging moves. | |
92 | Ghost Expert | Increases the Monster's Ghost moves base Power by 20%. | |
93 | Ghost Immunity | The Monster is immune to Ghost moves. | |
94 | Ghost Mania | Increases the Monster's Ghost moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP. | |
95 | Ghost Master | Increases the Monster's Ghost moves base Power by 40%. | |
96 | Ghost Novice | Increases the Monster's Ghost moves base Power by 10%. | |
97 | Ghost Shield | Decreases the opponent's Ghost moves base Power by 25%. | |
98 | Grass Expert | Increases the Monster's Grass moves base Power by 20%. | |
99 | Grass Immunity | The Monster is immune to Grass moves. | |
100 | Grass Mania | Increases the Monster's Grass moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP. | |
101 | Grass Master | Increases the Monster's Grass moves base Power by 40%. | |
102 | Grass Novice | Increases the Monster's Grass moves base Power by 10%. | |
103 | Grass Shield | Decreases the opponent's Grass moves base Power by 25%. | |
104 | Ground Expert | Increases the Monster's Ground moves base Power by 20%. | |
105 | Ground Immunity | The Monster is immune to Ground moves. | |
106 | Ground Mania | Increases the Monster's Ground moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP. | |
107 | Ground Master | Increases the Monster's Ground moves base Power by 40%. | |
108 | Ground Novice | Increases the Monster's Ground moves base Power by 10%. | |
109 | Ground Shield | Decreases the opponent's Ground moves base Power by 25%. | |
110 | Ice Expert | Increases the Monster's Ice moves base Power by 20%. | |
111 | Ice Immunity | The Monster is immune to Ice moves. | |
112 | Ice Mania | Increases the Monster's Ice moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP. | |
113 | Ice Master | Increases the Monster's Ice moves base Power by 40%. | |
114 | Ice Novice | Increases the Monster's Ice moves base Power by 10%. | |
115 | Ice Shield | Decreases the opponent's Ice moves base Power by 25%. | |
116 | Light Expert | Increases the Monster's Light moves base Power by 20%. | |
117 | Light Immunity | The Monster is immune to Light moves. | |
118 | Light Mania | Increases the Monster's Light moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP. | |
119 | Light Master | Increases the Monster's Light moves base Power by 40%. | |
120 | Light Novice | Increases the Monster's Light moves base Power by 10%. | |
121 | Light Shield | Decreases the opponent's Light moves base Power by 25%. | |
122 | Maximum Accuracy | The Monster's Accuracy stat cannot be reduced by enemy moves. | |
123 | Maximum Attack | The Monster's Attack stat cannot be reduced by enemy moves. | #145 Tigasee, |
124 | Maximum Defense | The Monster's Defense stat cannot be reduced by enemy moves. | #145 Tigasee, |
125 | Maximum Evasion | The Monster's Evasion stat cannot be reduced by enemy moves. | |
126 | Maximum Guard | The Monster's stats cannot be reduced by enemy moves. | |
127 | Maximum SpAttack | The Monster's Special Attack stat cannot be reduced by enemy moves. | #145 Tigasee, |
128 | Maximum SpDefense | The Monster's Special defense stat cannot be reduced by enemy moves. | #145 Tigasee, |
129 | Maximum Speed | The Monster's Speed stat cannot be reduced by enemy moves. | |
130 | Mind Breaker | The Monster has a 20% chance to confuse the opponent with damaging moves. | |
131 | Move Expert | Increases the power of moves with a base power of 60 or less by 50%. | #145 Tigasee, |
132 | Natural Heal | Heal the Monster for 5% of it's maximum HP at the end of every turn. | #145 Tigasee, |
133 | Normal Expert | Increases the Monster's Normal moves base Power by 20%. | |
134 | Normal Immunity | The Monster is immune to Normal moves. | |
135 | Normal Mania | Increases the Monster's Normal moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP. | |
136 | Normal Master | Increases the Monster's Normal moves base Power by 40%. | |
137 | Normal Novice | Increases the Monster's Normal moves base Power by 10%. | |
138 | Normal Shield | Decreases the opponent's Normal moves base Power by 25%. | |
139 | Observer | Increases the Monster's move base power by 35% if the Monster attacks last this round. | #145 Tigasee, |
140 | Paralysis Immunity | The Monster is immune to paralyzation. | |
141 | Perfect Body | Makes the Monster immune to all status problems. For instance Burn. | |
142 | Physical Expert | Increases the Monster's Physical move's base power with by 20%. | |
143 | Physical Master | Increases the Monster's Physical move's base power with by 30%. | |
144 | Physical Novice | Increases the Monster's Physical move's base power with by 10%. | #145 Tigasee, |
145 | Poison Expert | Increases the Monster's Poison moves base Power by 20%. | |
146 | Poison Immunity | The Monster is immune to Poison moves. | |
147 | Poison Mania | Increases the Monster's Poison moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP. | |
148 | Poison Master | Increases the Monster's Poison moves base Power by 40%. | |
149 | Poison Novice | Increases the Monster's Poison moves base Power by 10%. | |
150 | Poison Shield | Decreases the opponent's Poison moves base Power by 25%. | |
151 | Poisoning Immunity | The Monster is immune to poison. | #145 Tigasee, |
152 | Psychic Expert | Increases the Monster's Psychic moves base Power by 20%. | |
153 | Psychic Immunity | The Monster is immune to Psychic moves. | |
154 | Psychic Mania | Increases the Monster's Psychic moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP. | |
155 | Psychic Master | Increases the Monster's Psychic moves base Power by 40%. | |
156 | Psychic Novice | Increases the Monster's Psychic moves base Power by 10%. | |
157 | Psychic Shield | Decreases the opponent's Psychic moves base Power by 25%. | |
158 | Radiation | Deals damage equal to 10% of the enemy Monster's maximum HP at the end of every turn. | |
159 | Regenerator | Heal the Monster for 10% of it's maximum HP at the end of every turn. | |
160 | Rock Expert | Increases the Monster's Rock moves base Power by 20%. | |
161 | Rock Immunity | The Monster is immune to Rock moves. | |
162 | Rock Mania | Increases the Monster's Rock moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP. | |
163 | Rock Master | Increases the Monster's Rock moves base Power by 40%. | |
164 | Rock Novice | Increases the Monster's Rock moves base Power by 10%. | |
165 | Rock Shield | Decreases the opponent's Rock moves base Power by 25%. | |
166 | Scary | The Monster has a 15% chance to cringe the opponent with damaging moves. Only effective when the Monster attacks first. | |
167 | Shield Expert | Decreases the opponent's move base power by 20%. | |
168 | Shield Master | Decreases the opponent's move base power by 30%. | |
169 | Shield Novice | Decreases the opponent's move base power by 10%. | #145 Tigasee, |
170 | Sleep Immunity | The Monster is immune to sleeping. | |
171 | Sleep Master | The Monster has a 15% chance to put the opponent asleep with damaging moves. | |
172 | Slow Strong | Increases the Monster's Attack and Special Attack stats by 40%, but decreases the Monster's Speed stat by 30%. | #145 Tigasee, |
173 | Slow Tough | Increases the Monster's Defense and Special Defense stats by 40%, but decreases the Monster's Speed stat by 30%. | #145 Tigasee, |
174 | SpAttack Decreaser | Decreases the opponent's Special Attack stat by 15%. | #145 Tigasee, |
175 | SpAttack Expert | Increases the Monster's Special Attack stat by 20%. | |
176 | SpAttack Gainer | Increases the Monster's Special Attack stat by 1 stage at the end of every turn with a chance of 25%. | #145 Tigasee, |
177 | SpAttack Master | Increases the Monster's Special Attack stat by 30%. | |
178 | SpAttack Novice | Increases the Monster's Special Attack stat by 10%. | #145 Tigasee, |
179 | SpDefense Decreaser | Decreases the opponent's Special Defense stat by 15%. | #145 Tigasee, |
180 | SpDefense Expert | Increases the Monster's Special Defense stat by 20%. | #145 Tigasee, |
181 | SpDefense Gainer | Increases the Monster's Special Defense stat by 1 stage at the end of every turn with a chance of 25%. | |
182 | SpDefense Master | Increases the Monster's Special Defense stat by 30%. | |
183 | SpDefense Novice | Increases the Monster's Special Defense stat by 10%. | #145 Tigasee, |
184 | Special Expert | Increases the Monster's Special move's base power with by 20%. | |
185 | Special Master | Increases the Monster's Special move's base power with by 30%. | |
186 | Special Novice | Increases the Monster's Special move's base power with by 10%. | #145 Tigasee, |
187 | Speed Decreaser | Decreases the opponent's Speed stat by 15%. | |
188 | Speed Expert | Increases the Monster's Speed stat by 20%. | |
189 | Speed Gainer | Increases the Monster's Speed stat by 1 stage at the end of every turn with a chance of 25%. | |
190 | Speed Master | Increases the Monster's Speed stat by 30%. | |
191 | Speed Novice | Increases the Monster's Speed stat by 10%. | #145 Tigasee, |
192 | Stat Expert | Increases 1 random stat of the Monster by 1 stage with a chance of 20% whenever it uses a damaging move. | |
193 | Stat Master | Increases 1 random stat of the Monster by 1 stage with a chance of 30% whenever it uses a damaging move. | |
194 | Stat Novice | Increases 1 random stat of the Monster by 1 stage with a chance of 10% whenever it uses a damaging move. | #145 Tigasee, |
195 | Steel Expert | Increases the Monster's Steel moves base Power by 20%. | |
196 | Steel Immunity | The Monster is immune to Steel moves. | |
197 | Steel Mania | Increases the Monster's Steel moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP. | |
198 | Steel Master | Increases the Monster's Steel moves base Power by 40%. | |
199 | Steel Novice | Increases the Monster's Steel moves base Power by 10%. | |
200 | Steel Shield | Decreases the opponent's Steel moves base Power by 25%. | |
201 | Venomous | The Monster has a 25% chance to poison the opponent with damaging moves. | #145 Tigasee, |
202 | Water Expert | Increases the Monster's Water moves base Power by 20%. | |
203 | Water Immunity | The Monster is immune to Water moves. | |
204 | Water Mania | Increases the Monster's Water moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP. | |
205 | Water Master | Increases the Monster's Water moves base Power by 40%. | |
206 | Water Novice | Increases the Monster's Water moves base Power by 10%. | |
207 | Water Shield | Decreases the opponent's Water moves base Power by 25%. |
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